Maker Activities

Library & Maker Programs – Little Makers

Public libraries are the most equitable learning hubs in the country, welcoming families at no cost across thousands of buildings and bookmobiles. In 2023 alone, libraries delivered millions of programs with tens of millions of attendees, and demand has kept climbing through 2025. That… Blueprint For Little Makers – Crafting Engaging Library Programs

Public libraries are welcoming record numbers of families back to programming and continue to scale hands-on learning in every ZIP code. With thousands of public library buildings across the country and millions of children’s programs running each year, libraries are uniquely… Tiny Hands, Big Ideas – Early Learning Through Library Makerspaces

In recent years, library makerspaces have emerged as creative hubs where patrons explore, tinker, invent, and collaborate using tools and materials that might be inaccessible elsewhere. A “Little Makers Program” is simply a scaled, low-cost, manageable version of a… How Any Library Can Start A Little Makers Program

Early childhood is when curiosity runs hottest—tiny hands test gravity, patterns, cause and effect. Public and school libraries have quietly become STEAM (Science, Technology, Engineering, Arts, Mathematics) launchpads for children ages 2–8, blending playful exploration with literacy foundations. This… The Role Of Libraries In Supporting STEAM Learning For Young Kids

In the evolving landscape of education, maker programs have emerged as vibrant hubs of creativity, innovation, and hands-on learning. These environments invite learners to design, tinker, prototype, iterate, and explore. Yet makerspaces and maker-based pedagogies… Balancing Structure and Exploration in Maker Programs

Public libraries are seeing surging program demand across the U.S., with strong family turnout for early-learning offerings. For libraries, that creates a perfect runway to integrate STEAM (Science, Technology, Engineering, Arts, Mathematics) into storytimes, play labs, and pop-up maker sessions for… Integrating STEAM Into Early Childhood Library Programs

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